PortfolioBernardo Dias
Bernardo Dias
da Cruz
I build games and software about systems — how they behave, how they fail, and how they can be explained.
Games
All work →Playable experiments. Each one exists to answer a mechanical question.
2025
Shepherd's Symphony
A pastoral rhythm game where herding is the instrument.
In development
2025
Overworld Freight
Logistics on a living map: routes, cargo and consequences.
Prototype
2025
Drop's Journey
A drop of water, gravity, and everything in the way.
Prototype
2024
Battle Tetris
Stacking, but adversarial.
Playable
Projects
Work with a purpose beyond itself: public data, civic information, tools.