Style guide
The visual grammar this project actually uses. Games get their own identity; projects prioritise context; the workspace prioritises comparison and traceability.
Components consume intent, not raw values. Each project can change identity without breaking the contract.
--background--surface--surface-2--primary--muted-foreground--destructiveSystems with a point of view.
Body copy explains process, consequence and limitation at a calm reading pace.
v0.2.0 · active · source_path
Vector illustrations represent mechanics and are labelled as illustrations. Real gameplay captures can replace them when available.
A surface with a purpose
Border and elevation structure content; they do not imitate physical material.
Public
Reading, context and short lines. Every project gets its own narrative.
Games
Per-project atmosphere without sacrificing navigation, contrast or structure.
Workspace
More density, explicit relationships, with origin and version always visible.